|Akapai||赤牌||Akapai also referred to Akadora||Red fives (usually)|
|Ankan||暗槓||Concealed Kan||A concealed, self drawn Kan (Kantsu)
see also Daiminkan
|Chankan||搶槓, 槍槓||Robbing a Kan||Claiming a tile used by an opponent to extend an open Pon to a Kan for a ron|
|Chicha||起家||The first dealer in a game.|
|Chun||中||Chun||The red dragon|
|Daiminkan||大明槓||Open Kan||An open Kantsu made by claiming a discard.
|Dora Hyoujihai||ドラ表示||Dora Indicator||The open tile in the wanpai that indicats which tile(s) are dora tiles.|
|Fu||符||Base Points||The base points awarded to the winning hand, which is the base of calculating the hand score. see also han|
|Han||翻/ 飜||Han||The score units of a Riichi hand. Used to calculate the score.
see also fu
|Haiyama||牌山||Part of the wall where tiles are drawn from in the game.|
|Hanchan||半荘||A complete game of mahjong consisting of several rounds.|
|Haneman||跳満||Haneman||A Limit hand worth 18000 for oya (親, the dealer) and 12000 for the ko (子, non-dealer) .|
|Haku||白||Haku||The white dragon|
|Hatsu||發||Hatsu||The green dragon|
|Ippatsu||一発]||One shot||When a player declares riichi and does ron/tsumo within the first go-around. A go-around can be interrupted if a player declares a chow, pung, or (concealed or melded) kong.|
|Kan||槓||A special combination of four identical tiles.
see also Daiminkan,
|Kazehai||風牌||Wind Tiles||The four wind tiles: East, South, West and North.
See also : East (Ton,東), North (Pei, 北)South (Na, 南), West (Sha,西)
|Kiru||切る||Cut||The Japanese use the term Kiru for discard. Thus the term is also sometimes used in English as well (cut a tile)|
|Ko||子||Child||The non oya (dealer) player/s.|
|Mangan||満貫||Mangan||Limit hand scoring 12000 or 8000 (dealer/non-dealer). Depening on if the winner is Oya
(dealer) or Ko (non-dealer).
|Menzen||門前||Concealed hand||A completely concealed (closed) hand.|
|Na||南||South||South, The South tile. See also : East (Ton,東), West (Sha,西), North (Pei,北)|
|Nancha||南家||The second dealer in a game|
|Nagashi Mangan||流し満貫||A special hand in Japanese Mahjong. A Nagashi Mangan is a concealed hand (not necessarily in Tenpai), when game ends in a draw. The players discards are solely composed of terminal or honor tiles of which non have been claimed by a opponent.|
|Oya||親||Parent||The dealer, sitting east|
|Pei||北||North||The north tile. See also : East (Ton,東), South (Na, 南), West (Sha,西)|
|Peicha||北家||The fourth dealer in a game.|
|Renho||人和||Blessing of Man||Player goes out on a discard in the first go around. Hand must be concealed.|
|Rinshan Kaihou||嶺上開花||Winning by replacement of a Kan. Rinshan Kaihou is worth on yaku.|
|Ron||ロン||Ron||Winning by claiming someone elses discarded tile. See also Tsumo (自摸)|
|sangenpai||三元牌||3 element tiles||The three dragons as they are referred to in English
See also : White Dragon (Haku 白), Green Dragon (Hatsu 發), Red Dragon (Chun 中)
|Sha||西||West||The west tile. See also : East (Ton,東), South (Na, 南), North (Pei,北)|
|Shacha||西家||The third dealer|
|Shanten||向聴||Number of tiles needed to reach Tenpai.|
|Shimocha||下家||The player sitting to your right who acts after you|
|Tenpai||聴牌||Ready||A hand that is a single tile from being completed. If you have declared Riichi. Then you are always in Tenpai|
|Tsumo||自摸||Tsumo||The tile that has just been drawn from the wall. See also Ron (ロン)|
|TsumoKiri||ツモ切り||Tsumo||Discarding the tile that has just been drawn from the wall (Yama, 山) The tile that has just been drawn from the wall. See also Tsumo (自摸)|
|Ton||東||East||East, The East tile. See also : South (Na, 南), West (Sha,西), North (Pei,北)|
|Wanpai||王牌||The Kings tiles||The dead wall. Part of the yama from which no tiles are drawn. This part is only used for the dora indicators.|
|Yakuman||役満||Yakuman||The most rare hand patterns. A Yakuman scores 4 times a Mangan, which is 48000 or 32000 depending if you are
Oya (dealer) or Ko (non-dealer).
|Yama||山||Mountain||Literary meaning wall, yama is the part of the wall from which the tiles are drawn from. See also Haiyama (牌山)|